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Crystal Space is a free (LGPL) and portable 3D Game Development
Kit written in C++. It supports: true six degree's of freedom, colored lighting,
mipmapping, portals, mirrors, alpha transparency, reflective surfaces, 3D
sprites (frame based or with skeletal animation), procedural textures,
radiosity, particle systems, halos, volumetric fog, scripting (using Python or
other languages), 8-bit, 16-bit, and 32-bit display support, Direct3D, OpenGL,
Glide, and software renderer, font support, hierarchical transformations, ...
See the extensive list of features
for more details.
Crystal Space currently runs on GNU/Linux, general Unix, Windows, Windows NT, OS/2, BeOS, NextStep, OpenStep, MacOS/X Server, DOS, and Macintosh. It can optionally use OpenGL (Windows, GNU/Linux, Mac, OS/2, BeOS), Direct3D (Windows), Glide (GNU/Linux), GGI (GNU/Linux), Allegro (GNU/Linux, DOS), X11 (Unix or GNU/Linux) and SVGALIB (GNU/Linux). It can also optionally use assembler routines using NASM and MMX. Although this page is called 'crystal.linuxgames.com' don't let this name confuse you. Crystal Space also runs on other platforms like Windows. In fact, Windows is considered to be a very important platform since it is currently widely used for games. Personally I use GNU/Linux so Crystal Space will always work good under GNU/Linux as well. |
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Site created and maintained by Stoyan Nicolov |